Hold the room. Together.
A two-player co-op arena shooter. One screen, one room, endless waves. The footage is the real prototype.
Prototype:Play it in your browserHold the room. Together.
A two-player co-op arena shooter. One screen, one room, endless waves. The footage is the real prototype.
Prototype:Play it in your browserStage 01 / Done
Arcade first: endless waves, two-player co-op, one screen.
Arcade first
Stage 02 / Now
The concept is written and in final review. Every number in it is still a starting guess.
Numbers not final
Stage 03 / Now
A first playable room: two players, one horde. The footage on this page is from it.
Real footage, no mockups
Stage 04 / Next
Builds get played, then signed off, stage by stage. Invites go to the playtest list first.
List gets first invites
Join the listStage 05 / Launch
Six friends on one team. Swap between them mid-fight.
Six friends, one squad
Stage 06 / Launch
A wave director that scales every wave.
Scales every wave
Stage 07 / Launch
A story mode alongside arcade.
Alongside arcade
Stage 08 / Launch
Native builds, not just the browser.
Not just the browser
Stage 09 / Launch
More rooms beyond Room 03.
Beyond Room 03
Stage 10 / Beyond
Play together from different places. An idea for after launch.
An idea, not a promise
Stage 11 / Beyond
An idea for after launch.
An idea, not a promise
Stage 12 / Beyond
An idea for after launch.
An idea, not a promise
What would make a two-player arena game better? Tell us.

Dev log, clips and playtest calls go up on X. Solo dev: coffee keeps the tokens flowing and the brain floating.