Hold the room. Together.

A two-player co-op arena shooter. One screen, one room, endless waves. The footage is the real prototype.

Prototype:Play it in your browser

Prototype footage. Unedited play, cropped and looped.

Roadmap

Status:
Rough
Launch:
Q1 2027
Validity:
Subject to change
  1. Stage 01 / Done

    Arcade first: endless waves, two-player co-op, one screen.

    Arcade first

  2. Stage 02 / Now

    The concept is written and in final review. Every number in it is still a starting guess.

    Numbers not final

  3. Stage 03 / Now

    A first playable room: two players, one horde. The footage on this page is from it.

    Real footage, no mockups

  4. Stage 05 / Launch

    Six friends on one team. Swap between them mid-fight.

    Six friends, one squad

  5. Stage 06 / Launch

    A wave director that scales every wave.

    Scales every wave

  6. Stage 07 / Launch

    A story mode alongside arcade.

    Alongside arcade

  7. Stage 08 / Launch

    Native builds, not just the browser.

    Not just the browser

  8. Stage 09 / Launch

    More rooms beyond Room 03.

    Beyond Room 03

  9. Stage 10 / Beyond

    Play together from different places. An idea for after launch.

    An idea, not a promise

  10. Stage 11 / Beyond

    An idea for after launch.

    An idea, not a promise

  11. Stage 12 / Beyond

    An idea for after launch.

    An idea, not a promise

What should we build?

What would make a two-player arena game better? Tell us.

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Concept art, not final: overhead render of Room 03, two players holding a cobalt floor zone against a horde.
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Dev log, clips and playtest calls go up on X. Solo dev: coffee keeps the tokens flowing and the brain floating.